#pragma once
#include "cocos2d.h"
#include "SpriteName.h"
#include "PhysicsBody.h"
class SpriteWall: public cocos2d::CCSprite,
				  public CPhysicsBody
				
				
				 
{
public:
	SpriteWall(void);
	~SpriteWall(void);
	static SpriteWall *node();
	bool init();

};
